Resume
Hometown: Oakland, CA
Currently living in Pleasanton, CA
Education
UC Santa Cruz | Master's of Science in Games and Playable Media | Sept 2020 - March 2022
Mills College | Teaching Credential in Mathematics | Sept. 2015 - June 2016
Cal Poly San Luis Obispo | Bachelor’s of Architecture Cum Laude | Sept. 2010 - June 2015
Skills
C#, Blueprints, Python | Unity, Unreal, Processing | Maya, AutoCAD | Illustrator, Photoshop, InDesign | Drafting
Work Experience
Evening Star | Level Designer | June 2022 - Present
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Brainstormed and sketched storyboards for level designs
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Constructed levels from mock-up to final design and polish
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Collaborated with fellow designers and departments to create cohesion across levels
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Brainstormed, developed and prototyped ideas for pitches
UC Davis Biomedical Engineering Department | Game Design Intern | April 2021 - February 2022
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Attend weekly meetings with the full game design team
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Present progress updates at bi-weekly meetings with faculty
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Complete various design tasks needed for game development (see Space Zoologist project below)
Oakland Technical High School | Teacher | Sept. 2016 - June 2020
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Taught and developed curriculum for Engineering Principles, Architecture, and Architecture 2
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Advised students taking Architecture 2 and 3D modeling as independent study
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Co-Director of Engineering Academy (EA): Sept 2017 - June 2020
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Helped redevelop student admission process to EA to be more equitable
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Updated EA student course sequence
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Helped write new Senior project class curriculum
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Managed budget and ordering for the EA
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Organized annual EA events (Bridge Competition, field trips, ordering t-shirts, etc.)
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Member of Instructional Leadership Team: Sept 2017 - June 2020
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Analyzed schoolwide demographic data as part of the Equity Team: Sept 2016 - June 2019
Projects
Penny’s Big Breakaway (Team of 20) Level Designer June 2022 - January 2024
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Sketched storyboards, created blockouts, and developed the first draft for 5 levels
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Designed first draft of Denizen Dilemmas and Showpiece challenges for 9 levels
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Assigned first draft of procgen assets to 10 levels
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Polished gameplay, décor placement, and procgen placement as needed in all levels
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Collaborated with fellow designers in daily feedback meetings
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Collaborated with art and engineering departments to polish gameplay and procgen
Path to Oshun at UC Santa Cruz (Team of 4) | Level Designer | June 2021 - March 2022
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Brainstormed a variety of level layout ideas for the team to discuss and choose from
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Drafted maps for various sections of the games based on a narrative outline
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Prototyped and iterated on 3D levels using Maya and Unreal
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Modeled and textured architectural assets
Space Zoologist at UC Davis BME (Team of 11, WIP) | Game and Level Designer | April 2021 - February 2022
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Developed visual design documents that summarized and iterated on existing game design
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Iterated on "Needs System" design and designed placeholder levels for testing the system
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Used excel to create a tool for testing equations and relationships in this system
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Developed sequence of concepts to be introduced over the course of 5 levels
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Designed level progression system that uses adaptive learning to tailor each player's experience
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Drafted and iterated level designs for 4 sections of Level 1 as well as 1 section for each of levels 2-4 and a tutorial
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Developed design of notebook feature
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Planned and conducted playtests
Museum of Mechanics at UC Santa Cruz (Team of 14) | Art Lead | Jan. 2021 - March 2021
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Scheduled and planned weekly art team meetings
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Facilitated feedback sessions for artists
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Developed initial museum design concept with team
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Iterated on museum design and created museum assets for the Unity project using Maya
Dear Future (Team of 5)
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Created layout documents using AutoCAD to show the needed placement of assets for procedural generation
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Worked with procedural generation engineer to develop assets
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Used Maya to 3D model assets for procedurally generated and manually designed areas